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» A Trip Down Memory Lane
Destroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) Emptyby keo Thu Aug 04, 2022 8:54 am

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Destroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) Emptyby yugar Sat Feb 20, 2016 10:57 pm

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Destroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) Emptyby KURIBOO Mon Aug 03, 2015 11:00 pm

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keo
Destroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_vote_lcapDestroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_voting_barDestroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_vote_rcap 
yugideckfan
Destroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_vote_lcapDestroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_voting_barDestroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_vote_rcap 
jef12345
Destroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_vote_lcapDestroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_voting_barDestroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_vote_rcap 
yugar
Destroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_vote_lcapDestroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_voting_barDestroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_vote_rcap 
Gagethompson
Destroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_vote_lcapDestroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_voting_barDestroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_vote_rcap 
EnigmaL
Destroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_vote_lcapDestroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_voting_barDestroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_vote_rcap 
Bladecharge
Destroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_vote_lcapDestroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_voting_barDestroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_vote_rcap 
Jericho
Destroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_vote_lcapDestroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_voting_barDestroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_vote_rcap 
Drace101
Destroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_vote_lcapDestroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_voting_barDestroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_vote_rcap 
Durbe King Of Angels
Destroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_vote_lcapDestroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_voting_barDestroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) I_vote_rcap 

 

 Destroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson)

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Magma Golem (Pyro)
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Destroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) Empty
PostSubject: Destroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson)   Destroying Continuous/Field/Equip Spell/Traps in same chain of activation (Short Lesson) EmptySat Aug 23, 2014 12:49 am

As you see in the title, these cards are all different from other spell/traps and if their activation is in the same chain of their destruction, they resolve with no eff (as if they're negated).

Why is that?
When they are activate they must follow a condition (or cost) to resolve with their effs, that condition is: "You must control this face-up card to activate and to resolve this effect."

If I am missing any detail on this ruling, plz feel free to fill me in by commenting below.
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